Learn · built into the application

Crosshair Academy.

10 tutorials, 45 steps between them, running inside crshhx. Each step does one thing, the language is plain, and the visuals are either the application’s own renderer or an illustration that says it is one.

10tutorials
45steps
1thing per step
0data leaves your machine
Curriculum

In the order the application teaches it.

Open any lesson to see its steps. This is the curriculum as shipped — the titles and the order are the application’s own, not a summary written for this page.

01Getting started with crshhxcrshhx puts your own crosshair on top of your game. This tour gets you set up in a few minutes.4 steps · 2 visuals
  1. 01Meet the overlay
  2. 02Pick your first crosshair
  3. 03Check it in your game
  4. 04Learn the two hotkeys
game window with the overlay above itlabelled click map
02Understanding crosshair settingsEvery crosshair is built from a few simple numbers. Once you know what they mean, you can tune any design.6 steps · 2 visuals
  1. 01The five parts
  2. 02Length and thickness
  3. 03Gap
  4. 04Centre dot
  5. 05Outline
  6. 06Try it yourself
numbered anatomy diagramlive, editable reticle
03Choosing a crosshairThere is no single best crosshair. But research on competitive play shows clear patterns about what works.4 steps · 1 visual
  1. 01Keep it static
  2. 02Keep it small
  3. 03Match your game
  4. 04Test, then commit
two real designs side by side
04Making a custom crosshairThe Designer is where you build your own design. Everything updates live.4 steps · 2 visuals
  1. 01Open the Designer
  2. 02Change one thing at a time
  3. 03Add a dot or an outline
  4. 04Save it
labelled click maplive, editable reticle
05Choosing colours that are easy to seeThe best colour is the one you can see in your game. Here is what testing shows.4 steps · 3 visuals
  1. 01The map test
  2. 02Why cyan wins
  3. 03Careful with white and red
  4. 04Match the palette of your game
colour visibility scores, source namedtwo real designs side by sidelive, editable reticle
06Setting up different monitor displaysMore than one screen? Tell crshhx which display should carry your crosshair.4 steps · 2 visuals
  1. 01Open Target Monitor
  2. 02Read the list
  3. 03Choose one
  4. 04Unplugged? No problem
labelled click mapmonitor arrangement diagram
07Creating game profilesA game profile holds a set of crosshair choices for one game. Each game gets its own setup.4 steps · 1 visual
  1. 01Open Weapon Slots
  2. 02Create a profile
  3. 03Let crshhx switch for you
  4. 04One library, many profiles
labelled click map
08Setting up weapon-slot switchingWeapon slots change your crosshair with one key press — for example, one design for rifles and another for snipers.4 steps · 1 visual
  1. 01The five slots
  2. 02Assign a crosshair to each slot
  3. 03Switch while you play
  4. 04Remember the two hotkeys
labelled click map
09Using background overlay modecrshhx can keep running when you close its window. Your crosshair keeps working.5 steps · 2 visuals
  1. 01Closing hides, it does not quit
  2. 02Find the tray icon
  3. 03Use the tray menu
  4. 04Prefer a real close?
  5. 05The honest note
game window with the overlay above itlabelled click map
10Fixing common problemsMost problems take less than a minute to fix. Start at the top and work down.6 steps
  1. 01The crosshair is not showing
  2. 02It shows in crshhx but not in the game
  3. 03The crosshair is off-centre
  4. 04Slot switching does nothing
  5. 05Windows warned about the app
  6. 06Still stuck?
How it is built

The visuals are the product, or they say they are not.

A tutorial that shows you a fake interface teaches you the wrong clicks. These are the rules the Academy’s content is written under.

Demos are the real renderer

A live demo in the Academy is the same reticle renderer the overlay uses, editing a real crosshair configuration. It is not a picture of a result and not an animation of an idea.

Illustrations say so

Where the Academy draws a diagram or a click map, it is captioned “Illustration — not a screenshot”. Nothing in it is presented as the application’s own interface when it is not.

Claims are sourced or dropped

The Academy makes no claim about a game or a player that the project’s own research notes cannot support. Where public sources disagree, the design is labelled as inspired rather than attributed.

Completion is tracked locally

Which lessons you have finished is stored with the rest of your data, in your roaming application-data directory. It is not reported anywhere, because nothing is.

Crshhx Crosshair Studio
Getting started with crshhx4in progress
Understanding crosshair settings6not started
Choosing a crosshair4not started
Making a custom crosshair4not started
Illustrative interface preview, rendered from the application’s real parameters — not a screenshot.

Start with the first lesson.

The Academy opens inside crshhx, under Learn. “Getting started with crshhx” takes you from install to a crosshair on screen; “Fixing common problems” is the last lesson and the shortest path back to a working overlay.